giovedì 16 settembre 2010

Cataclysm Preview: The Battle for Gilneas

Cataclysm Preview: The Battle for Gilneas: "Blizzard has released another preview, this time of the new battleground coming in Cataclysm - ! This new 10 vs 10 battleground will take place in the actual city of Gilneas, and feature many familiar objectives. Much like Arathi Basin, you must control one of three capture points that accumulate points - first team to 2000 points is the victor! What's so great about this map that it's actually in the city so there are all kinds of choke points and places you can strategically block the opposite faction from progressing.

You can read the entire preview after the break or on Blizzard's official website!

Continue reading »

By fewyn on 09/16/2010 at 2:19 PM"

Cataclysm Changes to Badge/Emblem System

Cataclysm Changes to Badge/Emblem System: "Bashiok just posted a very interesting announcement!

It seems in the upcoming 4.0.1 patch (which is currently on the PTR), all old PvE and PvP tokens will be converted to a new currency system. Badges like Emblem of Frost and Emblem of Triumph will be converted into Justice Points, and all PvE gear that had badge costs will be converted to the new Justice Points system.

On the PvP side, Arena Season 8 will end with 4.0—all Arena, Honor, any leftover Battleground marks, Stone Keeper's Shard and any other PvP tokens will be converted into the new version of Honor Points. Any items that were sold for any of the old PvP points/tokens will also be converted to the Honor Points system.

Both Justice Points and Honor Points will have a soft cap—you can go over the cap on the original conversion, but at a later point in time a hard cap will be introduced in a content patch. Any excess points after the hard cap is introduced will be converted to gold, which will be received via the mail system.

You can read the original post by Bashiok after the break!

Continue reading »

By fewyn on 09/14/2010 at 1:37 PM"

Archaeology on Beta Servers (12942)

Archaeology on Beta Servers (12942): "Hey there, it's your local silverly reporter with another batch of very interesting stuff - Archaeology! The brand new shiny secondary profession was added to beta build 12942 (the latest one, if you are reading this fairly recently after it is posted), and I've had the chance to go test it out. Let me tell you, it's absolutely amazing! I may be a little biased, because it's new and different from all the other professions, but I honestly thing it's a very interesting thing in and of itself.

But I do tend to ramble - let me show you a few things about it!

Continue reading »

By ArgentSun on 09/11/2010 at 4:42 AM"

Cataclysm Update: Getting Licensed to Fly in Azeroth!

Cataclysm Update: Getting Licensed to Fly in Azeroth!: "Zarhym has just posted a rather big announcement on the Cataclysm Beta forums - a new flight skill will be added for all players once they reach level 60. This new skill is called Flight Master's License and this skill will be required to fly in both Eastern Kingdoms and Kalimdor which includes all the new zones.

Update: Zarhym has updated the original post stating that the new flight skill will cost .

We’ve added a new flying skill called Flight Master's License. When World of Warcraft: Cataclysm is released, players who purchase the expansion will see this skill available from flight trainers for 250 gold once they reach level 60. This new skill is required for flying around all Kalimdor and Eastern Kingdoms zones, including the new level 80-85 zones.

By fewyn on 09/09/2010 at 9:05 PM"

[General Discussion] Next Patch: Background Downloader

[General Discussion]
Next Patch: Background Downloader
: "The next major content patch is coming and sets the stage for Cataclysm with many great new changes, updates, and pure epic fun. We’ve packed it to the brim with so many new things that this patch proves to be the biggest one yet. In order to smooth the way, we have started background downloading the first segment of data for this patch. People who use the Launcher and have background downloading enabled will automatically start receiving the data. Other segments of data are forthcoming over the next few days.

To make sure you are pre-downloading data, make sure to run the launcher and see text that reads “Data for the next patch is available.” You should then see a message indicating when data will be downloaded. Click “Options”, then “Downloader Preferences” to make changes to when you background download data.

*For those having difficulties or want to know more about the Background Downloader, visit the Technical Support forum here-


mercoledì 15 settembre 2010

Page Fiftythree

Page Fiftythree: "

Page Fiftythree

He made a judge throw up, you know.


Sahil's Alliance Gold Making Guide (Tips/Tricks/Hint's and Rundowns)

Sahil's Alliance Gold Making Guide (Tips/Tricks/Hint's and Rundowns): "

Copyright Sahil Tandon (Sufisticated) This guide is NOT to be re-uploaded without my permission!


Alright in this guide that i have spent time creating i will give you my offical secret tips/tricks and tactics. Some of these tips could even be helpful. I will provide information on professions zones etc.

So lets get started. First thing's first.


I think it's safe to say that the Auction House is our best friend. Everyday hundreds of thousands of transactions are being made via the AH. A report that over 955,000 G is being traded each day via the AH (Across all realms). But enough of that lets get started.

A Tactic for the Auction House for you to remember is that BEFORE you sell search whatever your selling..then sell it cheaper.

EXAMPLE: Im selling a stack of copper bars for 10G. Someone else is selling it for 9G 50S. What do you do? Sell your stack for 9G 48S! Make it cheaper than other peoples auctions. Then they'll come and buy your stuff!


My point exactly. Professions are..arghhhh how to explain? They give so much gold.

EXAMPLE: The cooking profession makes lot's of gold. Reason being? Warriors are always exploring, fighting mobs. But alas they can't heal! Thats when cooking kicks in. These warriors (like myself) are always on the go. They'll play anything for a good stack of food on the AH. However i STRONGLY reccomend you take up Alchemy instead of cooking.


These are MY thoughts and tips on the professions that make the most amount of gold...too bad you can only select two

ALCHEMY: Create potions to increase stats and skills. Tanks need it. They'll pretty much pay anything if it's on the auction house. Whats more to be said?

HERBALISTS: Gathering herbs may seem boring. But it is a strong component required for people who do alchemy. They need it to train..increase there skills and most of all...Create potions! If its on the AH its on a roll for gold.

MINING: Probably the godfather of gold making professions. Mining makes the most gold and is ALWAYS sold on the AH for a HUGE PRICE. I remember my lvl 15 had 300g because we had stacks of tin and silver bars and sold it to the AH. And blacksmiths also need people to mine bars!

SKINNING: Ahh nothing like grabbing a knife..peeling the skin from a beast..and selling it to the AH. But why? Leatherworks need it. They create bags and turbans and wigs!! God knows what else they make but they'll pay great!

INSTANCES: Using the Dungon Finder and going through instances is quite rewarding. You can get epic hear and lots of gold. This is highly reccomended.



As you were reading this guide you SHOULD have made Mining your major profession. It is IMPORTANT and one of the best ways for gold making as mentioned earlier. Below are overviews for good mining hotspots (Sorry Alliance only! Were working on the Horde)

Westfall: Great place for miners who are interested it Copper Ore! And down on the beach-side if your lucky you may find traces of SILVER ORE. Tin ore can also be found in Westfall normally in the areas containing mountains aswell as the Dead-mines.

Duskwood. Once again Duskwood is a westfall clone just with more chance with Copper and Less chance with tin. Also contains SILVER ore.

Redridge Mountains: If it contains mountains then it contains tin! What more's to be said?

Arathi Highlands: Yadda Yadda Yadda...Blah blah blah...Arathi is rich in Silver ore/Tin ore.

Stranglethorn Vale: Rich in Gold and basically contains a lot of Mithral and silver and a lot of RARE ore!

Now I have NOT added all the mining hotspots but you should have a feel on mining locations. And this is a MUST!! MUST!!! MUST!!!!!! website that you should view as it helps you...A LOT!


Thank you for reading my gold guide with my tips. Hope you learnt something. Comment please give feedback. More guides up soon.


Cataclysm Update: Getting Licensed to Fly in Azeroth!

Cataclysm Update: Getting Licensed to Fly in Azeroth!: "Zarhym has just posted a rather big announcement on the Cataclysm Beta forums - a new flight skill will be added for all players once they reach level 60. This new skill is called Flight Master's License and this skill will be required to fly in both Eastern Kingdoms and Kalimdor which includes all the new zones.

Update: Zarhym has updated the original post stating that the new flight skill will cost .

We’ve added a new flying skill called Flight Master's License. When World of Warcraft: Cataclysm is released, players who purchase the expansion will see this skill available from flight trainers for 250 gold once they reach level 60. This new skill is required for flying around all Kalimdor and Eastern Kingdoms zones, including the new level 80-85 zones.

By fewyn on 09/09/2010 at 9:05 PM"

venerdì 10 settembre 2010

Blizzard Updates Troll & Worgen Druid Forms, We've Got 3D Models!

Blizzard Updates Troll & Worgen Druid Forms, We've Got 3D Models!: "Blizzard has released a sneak peek at the Troll and druid feral forms in what appear to be their (mostly) finalized versions! Blue bears and neckbeard bears, ho! I'll be perfectly honest, the troll druids are enough to make me consider race changing. I want stripes! Why you do dis, mon? We've also got 3D models for all of the new troll and druid feral forms so you can check out the awesome new fur styling in full detail!

We've applied some finishing touches to the new cat and bear forms available to troll and worgen druids in World of Warcraft: Cataclysm. We’re excited to share them with you today.

Don't forget to click "original" in the screenshot lightbox to view the embiggened versions!

Check out the awesome 3D models after the break!

Continue reading »

By Miyari on 09/08/2010 at 2:17 PM"

giovedì 9 settembre 2010

Operation: Gnomeregan and Zalazane's Fall Now Active!

Operation: Gnomeregan and Zalazane's Fall Now Active!: "Operation: Gnomeregan and Zalazane's Fall have finally been activated on live realms during this morning's downtime! Right now it's only active in North America with European realms assumed tomorrow, maybe?

Operation: Gnomeregan starts in the Tinker Town area of Ironforge, while Zalazane's Fall starts in Sen'jin Village of Durotar.

You can check out the full quest list in our Cataclysm Guide!

By fewyn on 09/07/2010 at 12:51 PM"

TankSpot Cataclysm Preview: Halls of Origination

TankSpot Cataclysm Preview: Halls of Origination: "TankSpot is back once again, this time with a preview of a new Cataclysm Dungeon - . Located in players will fight their way through an instance full of Ancient Egyptian-themed encounters and mobs, where they will finally encounter the final boss: Rajh!

You can watch the entire TankSpot guide to Halls of Origination below!

By fewyn on 09/07/2010 at 7:21 PM"

martedì 7 settembre 2010

Kurich's Alliance Cataclysm Guide - Duskwood

Kurich's Alliance Cataclysm Guide - Duskwood: "


Welcome to my Duskwood Guide!

Since experience bonuses can vary greatly I'm just going to list the circuits without level assumptions. If I tell you to train when you have no skills to learn please disregard.

If my directions seem vague please consult your in-game map. Between it showing you where the objectives are and the sparkly lootables I don't think you'll have any trouble.

I like to train skills in Goldshire, because the trainers are much closer to the flightpath. If you like to check out the Auction House or just like running around through Stormwind please feel free to do so.

Please post and feedback, errors, or suggestions as comments.

If you're coming from my Redridge Mountains Guide you should be have just crossed the border South ofThree Corners and have one quest completed in your log:

  • Hero's Call: Duskwood!

On we go!

Color Code

  • Quests

  • Items

  • Locations

  • Quest objectives to kill

  • NPCs

The Guide

Ride to Darkshire

1. Ride to Darkshire.

2. Turn in Hero's Call: Duskwood! to Commander Althea Ebonlocke, get Wolves at Our Heels.

3. In the Inn talk to Chef Grual, get Seasoned Wolf Kabobs and Dusky Crab Cakes.

4. Set Hearthstone.

5. Get Worgen in the Woods from Calor.

6. Get Flightpath.

7. Talk to Tobias Mistmantle, get The Legend of Stalvan.

8. Turn in The Legend of Stalvan to Clerk Daltry, get The Stolen Letters.

9. Head towards the Slashed Bundle of Letters While killing any wolves, spiders of worgen on the way.

10. Keep killing Nightbane Worgens until you have killed 8, Dire Wolves until you have killed 12 and have 5 Wolf Skirtsteaks and spiders until you have 6 Dusky Lumps.

11. Ride back to town.

12. Turn in Seasoned Wolf Kabobs and Dusky Crab Cakes to Chef Grual.

13. Turn in Wolves at Our Heels to Commander Althea Ebonlocke, get The Hermit and The Night Watch.

14. Turn in The Stolen Letters to Clerk Daltry, get In A Dark Corner.

15. Turn in Worgen in the Woods to Calor, get The Rotting Orchard.

16. Talk to Viktori Prism'Antras, get Look To The Stars.

17. Head out the East road to Beggar's Haunt.

18. Turn in The Hermit to Abercrombie, get Supplies from Darkshire.

19. Turn in Supplies from Darkshire to Madame Eva, get Ghost Hair Thread.

20. Sell junk, restock, repair, on to the second circuit!

Into the Woods

1. Head down to Blind Mary's Haunt and kill 8 Rotting Horrors.

2. Turn in Ghost Hair Thread and Look To The Stars to Blind Mary, get return the Comb and The Insane Ghoul.

3. Ride to The Rotting Orchard, kill 10 Nightbane Shadow Weavers and pick up the Torn Journal in the barn to the South.

4. Head back to town, turn in The Rotting Orchard to Calor, get Vile and Tainted.

5. Turn in The Night Watch to Commander Althea Ebonlocke, get Bones That Walk.

6. Turn in In A Dark Corner to Clerk Daltry, get Roland's Doom.

7. Turn in Return the Comb to Madame Eva, get Deliver the Thread.

8. head back to Beggar's Haunt, turn in Deliver the Thread to Abercrombie, get Zombie Juice.

9. Go back to the Inn, turn in Zombie Juice to Tavernkeeper Smitts, get Gather Rot Blossoms.

10. Sell junk, repair, restock, third circuit coming up!

Tranquil Gardens Cemetery

1. Ride down to Tranquil Gardens Cemetery, kill 5 Skeletal Mages and 5 Skeletal Warriors. Also collect 5 Rot Blossoms.

2. In the Mausoleum is the Insane Ghoul. Kill it and loot Mary's Looking Glass.

3. Ride West over the hill and you'll see a lot of Nightbane Tainted Ones fighting Nightbane Vile Fangs. Kill 8 Vile Fangs.

4. Head into the mine killing Tainted Ones as you go, at the back of the mine you'll find Muddy Journal Pages. Take 'em.

5. When you have killed enough Worgen ride back up the hill towards Tranquil Gardens Cemetery and you can ride the ridge right back tot he road without pulling mobs from either side. If yo unlike to grind feel free to go through the Rotting Orchard instead.

6. Back in town turn in Vile and Tainted to Calor, get Worgen in the Woods.

7. Turn in Worgen in the Woods to Johnathan Carevin just inside.

8. Turn in Bones That Walk to Commander Althea Ebonlocke.

9. Turn in Roland's Doom to Clerk Daltry, get The Fate of Stalvan Mistmantle.

10. Turn in Juice Delivery to Tavernkeeper Smitts, get Juice Delivery.

11. Turn in The Insane Ghoul to Viktori Prism'Antras, get Classy Glass.

12. Turn in Quests to NPCs, get Quests.

13. Turn in The Fate of Stalvan Mistmantle to Tobias Mistmantle, get Clawing at the Truth.

14. Turn in Juice Delivery to Abercrombie, get Ogre Thieves.

15. Turn in Clawing at the Truth to Madame Eva, get Mistmantle's Revenge.

16. Sell junk, repair, restock, off we go again!

Ogre Slaying Time!

1. Follow the road to the Southern Crossroads, Talk to Watcher Dodds, get Vulgar Vul'Gor.

2. Head West into the Vul'Gor Ogre Mound.

3. Kill Splinter Fist Ogres on your way to the cave.

4. Just outside the cave loot Abercrombie's Crate.

5. At the back of the cave kill Zzarc'Vul loot the Ogre's Monocle.

6. Hearth back to Darkshire

7. Turn in Classy Glass to Viktori Prism'Antras.

8. Turn in Ogre Thieves to Abercrombie, get Ghoulish Effigy.

9. Behind Beggars Haunt is a trail that leads to Manor Mistmantle. Kill Fetid Corpses until you have 7 Ghoul Ribs.

10. Go in to the house,use the Mistmantle Family Ring, kill Stalvan Mistmantle.

11. Ride back to Abercrombie, turn in Ghoulish Effigy and get Note to the Mayor.

12. Turn in Mistmantle's Revenge to Tobias Mistmantle, get Part of the Pack.

13. Turn in Note to the Mayor to Lord Ello Ebonlocke, get The Embalmer's Revenge.

14. Step outside, kill Stitches, go back in and turn in The Embalmer's Revenge.

15. Sell junk, repair, restock, time to hit the road!

To Raven Hill

1. Ride back to Watcher Dodd, turn in Vulgar Vul'Gor.

2. Turn in Part of the Pack to Apprentice Fess, get A Deadly Vine and The Yorgen Worgen.

3. Head downhill into The Yorgen Farmstead, kill 5 Corpseweeds.

4. You'll find a mound of loose dirt between the house and barn, investigate it.

5. Head back to Apprentice Fess, Turn in A Deadly Vine and The Yorgen Worgen, get Delivery to Master Harris.

6. Ride West to Raven Hill, turn in Delivery to Master Harris to Master Harris, get A Curse We Cannot Lift.

7. Talk to Jitters, get The Jitters-Bugs.

8. Get Soothing Spirits and Rebels Without a Cluefrom Sister Elsington.

9. Get Flightpath.

Into Addle's Stead

1. Head South into Addle's Stead and use the Holy Censer on 5 Forlorn Spirits.

2. The Lurking Worgen is in the barn, attack until he is weakened, then use Harris's Ampule. Damage over time spells will kill him if you're not quick.

3. Just East of Raven Hill you'll find lots of Black Widows. Kill them until you have 8 Widow Venom Sacs.

4. Return to Sister Elsington and turn in Soothing Spirits.

5. Turn in The Jitters-Bugs to Jitters, get Bear In Mind.

6. Turn in A Curse We Cannot Lift to Oliver Harris, get Cry For the Moon.

7. Turn in Cry For the Moon.

8. Talk to Sven Yorgen, get The Fate of Morbent Fel.

9. Get The Cries of the Dead from Sister Elsington.

Forlorn Rowe

1. Head West to the Hushed Bank and kill Coalpelt Bears until you collect 8 Black Bear Brains.

[b]2. In the Northwest corner of Raven Hill Cemetery you'll find Forlorn Rowe. Upstairs in the back room you'll see the Remains of Morbent Fel. Click on it.

3. Go back outside and head North to A Weathered Grave. Get The Weathered Grave.

4. Keep killing Ghouls until you have slain 20.

5. Hearthstone to Darkshire. Sell junk, repair, restock.

6. Turn in The Weathered Grave to Sirra Von'Indi, get Morgan Ladimore.

7. Turn in Morgan Ladimore to Commander Althea Ebonlocke, get Mor'Ladim.

8. Fly to Raven Hill.

9. Turn in Bear in Mind to Jitters.

10. Turn in The Fate of Morbent Fel to Sven Yorgen, get The Lurking Lich.

11. Turn in Cries of the Dead and The Lurking Lich to Sister Elsington, get Guided byt he Light.

Once More Into The Cemetery

1. Head to the Northeast corner of Raven Hill Cemetery you'll find a Lightforged Arch where you can turn in Guided by the Light and get The Halls of the Dead.

2. Descend into the Dawning Wood Catacombs, work your way to the back where you'll find another Lightforged Arch. Turn in The Halls of the Dead, get Buried Below.

3. Follow the tunnel to the Lightforged Crest. Turn in Buried Below and get Morbent's Bane.

4. Keep following the tunnel until you come out into the room where Morbent Fel is. Use Morbent's Bane on him and kill him.

5. Head up top and find & kill Mor'Ladim

6. Ride back to Sven Yorgen, turn in Morbent's Bane

7. Fly to Darkshire.

8. Turn in Mor'Ladim to Commander Althea Ebonlocke, get The Daughter Who Lived.

9. Turn in The Daughter Who Lived to Watcher Ladimore and d get A Daughter's Love.

10. Head back to Morgan Ladimore's Grave. I like to fly to Goldshire and run South, but if you'd prefer to fly to Raven Hill and run North both work.

11. Turn in A Daughter's Love at The Weathered Grave.

This concludes my Duskwood Leveling Guide

You should have discovered the whole zone except for Twilight Grove, and done a whole lotto quests. I've totally lost count.

My Paladin finished this zone at lvl 26. Next time I write a guide I'm going to use a Hunter, I've about had it with this Paladin.

I will be certain to edit this part out before I publish the guide for realz.

Head down to the Rebel Camp in Northern Stranglethorn, turn in Rebels Without a Clue and follow somebody else's guide, I'm done!


Kurich's Alliance Cataclysm Guide - Redridge Mountains

Kurich's Alliance Cataclysm Guide - Redridge Mountains: "


Welcome to my Redridge Mountains Guide!

Since experience bonuses can vary greatly I'm just going to list the circuits without level assumptions. If I tell you to train when you have no skills to learn please disregard.

If my directions seem vague please consult your in-game map. Between it showing you where the objectives are and the sparkly lootables I don't think you'll have any trouble.

I like to train skills in Goldshire, because the trainers are much closer to the flightpath. If you like to check out the Auction House or just like running around through Stormwind please feel free to do so.

Please post and feedback, errors, or suggestions as comments.

If you're coming from my Westfall Guide you should be at Eastvale Logging Camp and have these quests completed in your log:

  • Threat to the Kingdom

  • Hero's Call: Redridge Mountains!

On we go!

Color Code

  • Quests

  • Items

  • Locations

  • Quest objectives to kill

  • NPCs

The Guide

Three Corners

1. Follow the road East to Three Corners.

2. Get Wanted: Redridge Gnolls from the wanted sign.

3. Talk to Darcy Parker, get Franks and Beans.

4. Turn in Hero's Call: Redridge Mountains! to Watch Captain Parker, get Still Assessing the Threat.

5. As you're doing the next few steps try to collect Tarantula Eyes, Goretusk Kidneys and Condor Giblets from spiders, goretusks and condors on the way.

6. Head North, killing Redridge Gnolls on the way to collect the Gnoll Battle Plans.

7. Head East to the camp where the Gnoll Strategy Guide is.

8. Head Southwest to the camp where the Gnoll Orders are.

9. Head back to Three Corners killing enough Gnolls and Beasts on the way to finish Wanted: Redridge Gnolls and Franks and Beans.

10. Turn in Franks and Beans to Darcy Parker.

11. Go upstairs and turn in Wanted: Redridge Gnolls[/] and Still Assessing the Threat. Get Parker's Report.

12. Follow the road to Lakeshire.


1. Get Flightpath.

2. Turn in Threat to the Kingdom and Parker's Reportto Magistrate Solomon, get We Must Prepare!.

3.Get lake Everstill Clean Up from Baliff Conacher.

4. Run into the Inn and set your Hearthstone.

5. Talk to Martie Jainrose, get An Unwelcome Guest.

6. Kill Bellygrub loot Bellygrub's Tusk.

7. Turn in An Unwelcome Guest.

8. Sell junk, restock, repair.

Jump in the Lake

1. Get Nida's Necklace from Shawn. He's on the end of the dock.

2. Jump in and swim around, looking for Glinting Mud. Loot the Mud for Nida's Necklace.

3. East of the Bridge is a Murloc Village. Kill 10 Murlocs and loot the Gnomecorder.

4. Turn in Nida's Necklace to Nida.

5. Turn in Lake Everstill Clean Up to Baliff Conacher.

6. Turn in We Must Preparte! to Magistrate Solomon, get Tuning the Gnomerecorder.

7. Talk to Marshal Marris, get Like a Fart in the Wind.

Gnolls in the Hills

1. Head to the graveyard on the road, a click-to-complete box will pop-up forTuning the Gnomecorder . Click it. You receive the quest Canyon Romp.

2. Go up the hill and follow the ridge towards Rethban Caverns. Kill Gnolls for Redrisge Gnoll Collars while looting Redridge Supply Crates.

3. A Gnoll will drop a Dirt-Stained Scroll. Use it to start He Who Controls the Ettins.

4. Canyon Romp will auto-complete through the Gnomecorder, you'll get the follow-up They've Wised Up….

5. Press on to Rethban Caverns.

6. Kill Blackrock Overseers until one drops the Blackrock Orc Missive. [b]They've Wised Up… will auto-complete, take the follow-up Yowler Must Die!

7. Kill Ardo Dirtpaw, turn in He Who Controls the Ettins, get Saving Foreman Oslow.

8. Go to Yowler's Camp, Kill Yowler, Loot Blackrock Invasion Plans.

9. There's 5 Redridge Supply Crates here, grab as many as you still need.

10. Find an Ettin, Use the Ettin Control Orb on him.

11. Run back to town, use the Ettin Control Orb again to save Foreman Oslow.

12. Turn in Saving Foreman Oslow, Like A Fart in the Wind, and Yowler Must Die!

13. Sell junk, restock, repair.

Bravo Company

I personally feel this is one of the coolest quest-chains in the game. If you haven't watched the Rambo movies, log out and watch them now.

1. Get John J. Keeshan from Colonel Troteman.

2. In the basement of the Inn you'll find John J. Keeshan. Turn in John J. Keeshan, get This Ain't My War.

3. Go back to Colonel Troteman, turn in This Ain't My War, get Weapons of War and In Search of Bravo Company.

4. Get Surveying Equipment from Foreman Oslow.

5. Talk to Marshal Marris, get Render's Army.

6. Go to Alther's Mill, you'll find Messner in a cage. Talk to him to turn in In Search of Bravo Company. get Breaking Out is Hard to Do.

7. Walk to the stump where Messner's Cage Key is without waking the sleeping Battle Worgs.

8. Go back to Massner, turn in Breaking Out is Hard to Do, get Jorgensen.

9. Kill Murdunk and Homurk to get Keeshan's Bow and Keeshan's Survival Knife.

10. Weapons of War will auto-complete, get the follow-up His Heart Must Be In It.

11. Run North towards the Burning Steppes.

12. Kill Utroka the Keymistress for Jorgensen's Cage Key.

13. Head to Render's Camp.

14. Turn in Jorgensen to Jorgensen, get Krakauer.

15. Enter the cave, turn right, Kill Ritualist Tarak, turn in Krakauer, get And Last But Not Least… Danforth.

16. From the Blackrock Coffer loot Keeshan's Jade Amulet and Keeshan's Red Headband.

17. Follow the stream down to Overlord Babarius. Kill him, loot the Blackrock Level Key. Use the Chain Lever.

18. Turn in And Last But Not Least… Danforth to Danforth, get Return of the Bravo Company.

19. By now you should have killed at least 25 Blackrock Orcs and collected 5 Blackrock Spyglasses. Should this for some reason not be the case kill more Blackrock Trackers until it is so.

20. Hearth back to Lakeshire.

21. Turn in Surveying Equipment to Foreman Oslow.

22. Turn in Quests to NPCs.

23. Turn in Render's Army to Marshal Marris.

24. Turn in His Heart Must be In It and Return of the Bravo Company to Colonel Troteman, get They Drew First Blood.

25. Go back to the basement of the Inn, turn in They Drew First Blood to John J. Keeshan, get It's Never Over. Slightly ironic, 'cause this circuit finally is.

Bravo Company II: A Tale of Fish and Fox Poop

1. Sell junk, restock, repair.

2. You'll find Bravo Company in a boat just East of the bridge. Get in the boat. Enjoy the ride.

3. When you get to Camp Everstill get the flightpath.

4. Turn in It's Never Over to John J. Keeshan, get Point of Contact: Brubaker.

5. Get Bravo Company Field Kit: Camoflage from Krakaur.

6. Talk to Messner, get Bravo Company Field Kit: Chloroform.

7. Get Hunting the Hunters from Danforth.

8. Swim into the lake, kill Muckdwellers until you have 8 Muckdweller Glands.

9. Swim to Shore, in Lakeridge Highway you should find 5 Piles of Leaves, 5 Piles of Fox Poop and 8 Blackrock Hunters. Collect the first two, kill the third.

10. Turn in Point of Contact: Brubaker to Brubaker, get Unspeakable Atrocities.

11. Turn in Unspeakable Atrocities, Hunting the Hunters, Bravo Company Field Kit: Camoflage and Bravo Company Field Kit: Camoflage. Get Prisoners of War.

Bravo Company III: Sneaking into Render's Valley

1. Activate your Bravo Company Field Kit. Use Camouflage to sneak around, distraction to get past the guards and Chloroform to knock out single guards. Jorgensen will coach you.

2. Go to the cave and loot the Blackrock Holding Pen Key.

3. Work your way over to the POW Holding Pens and release the prisoners. Prisoners of War will auto-complete, accept To Win a War, You Gotta Become War.

4. Work your way to the top of the Blackrock Tower, plant a Seaforium Charge. Jump down and plant another in the Munitions Hut.

5. Make your way to Shalewind Canyon, turn in To Win a War, You Gotta Become War. Get Detonation. Turn in Detonation.

6. Get the flightpath.

Giddy Up!

1. If you made lvl 20 recently (like I did) now might be a good time to fly to Eastvale Logging Camp and get a horse.

2.Fly to Lakeshire.

3. Run to a mailbox, get Riding Training Pamphlet. Click it to start Learn to Ride in Elwynn Forest.

4. Fly to Eastvale Logging Camp.

5. Talk to Randal Hunter, turn in Learn to Ride in Elwynn Forest. Train Apprentice Riding.

6. Buy a horse from Katie Hunter.

7. Fly back to Shalewind Canyon.

Bravo Company IV: In the Valley of the Gnolls

1. Get Shadowhide Extinction from Danforth.

2. Talk to John J. Keeshan, get The Dark Tower.

3. Head North through Galardell Valley killing gnolls on your way to General Fangore. Kill him and take the Key of Ilgalar.

4. The Dark Tower will auto-complete, accept The Grand Magus Doane.

5. Kill gnolls[/b] on your way back South to the Tower of Ilgalar, use the Key of Ilgalar to open the ward.

6. At the top of the tower you'll find Grand Magus Doane. Fight him until he summons his minion, then Kill the Minion of Doane.

7. If you still have Shadowhide Gnolls to kill, kill them not he way back to Shalewind Canyon.

8. Turn in The Grand Magus Doane and Shadowhide Extinction.

Bravo Company V: The Wrath of Keeshan

1. Talk to Colonel Troteman, get AHHHHHHHHHHHHHHH! AHHHHHHHHHH!!!.

2. Drive the tank to Keeshan's Post, if you and Keeshan haven't killed 200 orcs by then drive around a little more.

3. Turn in AHHHHHHHHHHHHHHH! AHHHHHHHHHH!!! to Colonel Troteman, get Showdown at Stonewatch.

3. Lead Bravo Company up the hill. Tharil'zun is there with a pack of Orcs. They cannot stand before the might of Bravo Company. (Kill him).

4. Go through the courtyard past the keep and out the other side. Gath'lizogg is out looking over the valley. Kill him too.

5. Showdown at Stonewatch. will auto-complete, get Darkblaze, Brood of the Worldbreaker.

6. Fight Darkblaze to the thrilling conclusion, head back to Keeshan's Post.

7. Turn in Darkblaze, Brood of the Worldbreaker to Colonel Troteman, get Triumphant Return.

8. Hearthstone back to Lakeshire.

9. Turn in Triumphant Return to Magistrate Solomon.

10. Talk to Baliff Conacher, get Hero's Call: Duskwood!.

11. Ride back to Three Corners and head South into Duskwood.

This concludes my Redridge Mountains Guide!

At this point you should have discovered all of Redridge Mountains, I believe it was 49 quests (at this point of the beta Achievements are slightly wonky, I'll confirm my count later) and have this one left to turn in:

  • Hero's Call: Duskwood!

Head South to Duskwood and my next Guide!


Cataclysm Beta (Build 12857): New Glyph UI + Eclipse Bar Redesign

Cataclysm Beta (Build 12857): New Glyph UI + Eclipse Bar Redesign: "You may have remembered hearing that Glyphs were changing from consumable items to learnable skills. Last build we saw the makings of that—now, when you use a glyph, it goes into your general tab of the spellbook, ready to be used whenever you want to place it. Well in this latest build Blizzard has taken it a step futher and given the glyphs tab of your talent frame a complete makeover!

First off they've vastly increased the size of the frame—it's now the same size as the talent frame. You now have NINE glyphs to select: 3 Prime, 3 Major, and 3 Minor. On the right side of the panel you will have a list of all learned and unlearned glyphs. Blizzard was also kind enough to add some advanced glyph searching! No need to scroll down the list forever trying to find that one pesky glyph to switch in.


Update: Ghostcrawler has made a post on glyphs in Cataclysm that is well worth the read!

Some of those glyphs don't look correct. Colossus Smash is a major. Hamstring doesn't do that anymore. Shield Wall provides 60% damage reduction but on a longer cooldown. That's just off the top of my head.

Prime glyphs aren't going to be exciting in a "change up your rotation" style. We want primes to be unambiguous dps (etc.) increases so we figured they might as well be easy to understand rather than something so convoluted that everyone would just go to a fansite to see which 3 to pick.

The majors are more interesting, because they are either not dps increases at all, or dps increases in ways that are tricky to math out. We think players will debate and geek out more about which majors to use, and with the new glyph design, swapping them out once in awhile isn't very painful.

Minors are basically convenience or fun.

We don't want glyphs to change rotations. We feel that was a mistake in LK. Talents should affect your rotations, and glyphs should just provide a little bit of customization and power. We fixed some class problems with glyphs in LK, which was an easy solution to do at the time, but now is the time to undo all of that and let the classes stand on their own without the glyphs.

The Eclipse Bar used by Balance Druids has also received a (much needed in my opinion) makeover. It now lights up up when you hit an eclipse so you know when to switch sides. You can check out the screenshots of it in action below!


By fewyn on 09/02/2010 at 2:28 PM"

venerdì 3 settembre 2010

Issue #36 - William Dean Blankenship Jr.

Issue #36 - William Dean Blankenship Jr.: "

Yep. Still have no idea who that guy is.

Today's page was done by William Blankenship:

William Dean Blankenship Jr. is a self-taught flashing animated GIF from northern West Virginia. A recently self-elected Pope, William is the creator of and artist for The Thunderchickens and Special Edition. He's also worked on titles such as Razor Kid, Warmageddon, Crazy Mary, Abigail and Rox and has done illustration work for Red Bar Radio, Distorted View podcast, Downlow Clothing, and Chicago improv comedy posters. He's currently working on his creator owned miniseries, The Thunderchickens with writer and co-creator Chad Boudreau. When not drawing, William enjoys watersports and is a sucker for other people's pain.

We'll see you on Monday, folks, have a great weekend.



The Molerat

The Molerat: "

The Molerat


giovedì 2 settembre 2010

Cataclysm: Heroic Shadowfang Keep and Deadmines Available at Launch

Cataclysm: Heroic Shadowfang Keep and Deadmines Available at Launch: "I know you all heard the bad news that heroic modes for and wouldn't make it in for the launch of Cataclysm. Thankfully, it seems the original appraisal was wrong! Valnoth has come along and posted an announcement stating they will have the heroic modes for both SFK and DM at launch!

  • Heroics are not ready for testing.

Heroic Shadowfang Keep and Heroic Deadmines WILL be released with Cataclysm. You will not have to wait for a later patch.

By fewyn on 09/01/2010 at 4:07 PM"

Cataclysm Model Update - New Armor Sets, Minerals and Armadillos! What?

Cataclysm Model Update - New Armor Sets, Minerals and Armadillos! What?: "Blizzard just unleashed yet another patch to the Cataclysm beta last night, and with that comes more Cataclysmic model goodness! We've got some interesting new armor set models for each specialization (cloth, leather, plate and mail) and a few new weapons (including what appears to be Deathwing's mace)! We've also found some Cataclysm mineral vein models, a few new objects, and armadillos. I know you guys were thinking, "Man, how could Blizzard EVER top camels? Seriously!" - WELL WE'VE GOT ARMADILLOS NOW. I bet these little buggers roll around all sorts of awesomely. I wonder which one is going to be our new companion pet? With all these domestic critters getting added, maybe we'll get our moose just yet!

We've got pretty pictures of all the model sets that you guys can click to view the armor on the race / gender of your choice in our 3D Model Viewer, so no complaining about any bias in selection of races, okay? Check out the full blog to view 'em all!

Continue reading »

By Miyari on 09/01/2010 at 4:29 PM"

mercoledì 1 settembre 2010

Cataclysm Mages - Thoughts, Projections, and Assumptions

Cataclysm Mages - Thoughts, Projections, and Assumptions: "


This 'guide' will explain the upcoming mage changes in cataclysm as well as anything I have figured out or have assumed from some research. Enjoy!


New Spells:

Flame Orb (81): Similarly to Taldaram's Conjure Flame, Mages will be able to conjure a ball of flame that flies in a straight line. Enemies near the path of the ball will take damage. It is possible that there will be a Fire talent that makes the ball explode when it reaches its destination.

Curtain of Frost (83)Creates a 30-yard wide curtain of frost somewhere in front of the caster. The curtain will slow down enemies that try to trespass it, and will do damage on them

Time Warp (85)Grants a passive haste buff to party and raid members. The buff will be similar to Bloodlust/Heroism and will be exclusive with either one, sharing the Sated/Exhaustion debuff. Time Warp will also give the Mage a temporary movement speed boost, which can still be gained while Sated or Exhaustion.


Personally i love these new spells, they add a new role for mages with the Time Warp (85) spell, as well as adding AoE a little more interesting rather than just blizzard spamming.

Flame Orb (81) adds a great new AoE because in those instances when mobs must be apart from each other we can still hit everything by just getting in line with them.

Curtain of Frost (83) just made mages a little more deadly in PvP... not only do we have frost spells to slow people down with this spell we can cast it and blink away and nuke that fool as he/she is stuck running through that, absolutely awesome for kiting especially because we dont have to channel it. That mixed with Time Warp (85) makes us probably the best class for PvP (although i have to see the full arena rules for cataclysm to kow if this spell is even allowed).


With the specs becoming smaller and simpler it makes for easier spec making, personally i think fire will become the new raid dps as arcane seems to have drifted more into a pvp style spec and frost still maintains its leveling potential. With this spec Here you spec into many talents that cause damage over time and cause you to increase your haste for quicker attacks while not being forced to add uselss talent points into things just so you can reach a lower teir in the spec, however looking into the arcane tree into a spec like this you see were forced to spec into things like Improved Counterspell and Prismatic Cloak just so you can reach the bottom of the teir, you can also see that many of the universally good points are at the top thus stating that other specs should possibly be used. as well as none of the other points in the other trees are good for the arcane tree which forces us to put it into something that doesn't give us much benefit.

Now if you look into the frost spec you'll see a lot of things that are useful for leveling but not much for raiding or instances ... many slow effects, survivability, decreased cool downs, and not many damage increases or raid buffs clearly making this the leveling spec.

Mechanics Changes:

Arcane Missiles is being redesigned to become a proc-based spell. Whenever the Mage does damage with any spell, there is a chance for Arcane Missiles to become available, similar to how the Warrior’s Overpower works. The damage and Mana cost of this spell will be reworked to make it very desirable to use when available. This change should make gameplay more dynamic for the Mage, particularly at low levels.

Mages will be unable to conjure food and water until level 38, with Conjure Refreshment you will be able to summon food that restores both health and mana.

Both of these things don't exactly effect the higher level mages but rather the lower level ones because if i am right and arcane is not the desired raiding spec then Arcane missiles become a useless spell, also the food conjuring doesn't effect us at all unless we are below level 38... so to all you wanna be mages i suggest you level up past 38 before you get gypped into buying your own food and water like those other classes Sticking out tongue


Mages have become much more desirable now because of our new skills, Damage output, and new mechanics. I believe arcane is the new PvP spec because of these reasons:

1. The spec clearly screams pvp with its:Nether Vortex

, Improved Blink, Improved Polymorph, Incanter's Absorption, Prismatic Cloak, and Improved counter Spell. Which makes the spec look somewhat like this depending on what the kiting abilities are like.

The Arcane missile mechanic also adds to it because it sounds like any damage caused could trigger arcane missiles.

The new spells also allow for some nice kiting strategies like mixing imp Polymorph with imp blink and curtain of frost plus Nether vortex adds for some really nice and easy kiting 1v1 or even 2v1 if you just poly one guy and focus down the other not to mention that fact that you'll have partner(s). And to top it all off Time Warp makes things that much easier with the imp haste and allows you to nuke even quicker!

I hope you enjoyed my thoughts assumptions and new tactics for cataclysm mages, leave your thoughts on mages or this guide in a comment if you want.

*Information from WowHead


Cataclysm: Zul'Gurub Gone!

Cataclysm: Zul'Gurub Gone!: "Sad news for a lot of people, Valnoth has just made a post on the official forums stating Zul'Gurub will be removed in Cataclysm. No word yet on if Swift Zulian Tiger or Swift Razzashi Raptor will be moved elsewhere, but we can only hope!

Zul'Gurub is gone as a raid instance come Cataclysm.

By fewyn on 08/31/2010 at 7:40 PM"